migrating to godot

September 9, 2026
this project was originally made in bevy but ported to godot for more rapid iteration. i love using bevy but it's very slow and still lacking a lot of features that i would want. specifically, character controllers with complex animation systems aren't fun.

i've expressed my annoyance with godot in the past and many of my complaints seem to still be valid, however i can't deny that my development has sped up *tremendously*. i don't have much to show for it yet but i should have something soon. i've spent most of my time catching up to where the bevy project left off.

once animations are setup for the first enemy, i plan to design a test level to show off some of the movement features. after that i should have a lot more media to show and maybe some playable builds.